Please use this identifier to cite or link to this item: https://hdl.handle.net/10419/62617 
Year of Publication: 
2010
Series/Report no.: 
Working Paper No. 2010-18
Publisher: 
Brown University, Department of Economics, Providence, RI
Abstract: 
We invited residents of a virtual world who vary in real-world age and occupation to play a trust game with stakes comparable to in world wages. In different treatments, the lab wall was adorned with an emotively suggestive photograph, a suggestive text was added to the instructions, or both a photo and text were added. We find high levels of trust and reciprocity that appear still higher for non-student and older subjects. Variation of results by treatment suggests that both photographic and textual cues influenced the level of trust but not that of trustworthiness.
Subjects: 
trust
experiment
internet
virtual world
priming
JEL: 
C70
C91
D03
Document Type: 
Working Paper

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