Bitte verwenden Sie diesen Link, um diese Publikation zu zitieren, oder auf sie als Internetquelle zu verweisen: https://hdl.handle.net/10419/306039 
Erscheinungsjahr: 
2024
Quellenangabe: 
[Journal:] International Journal of Selection and Assessment [ISSN:] 1468-2389 [Volume:] 32 [Issue:] 3 [Publisher:] Wiley [Place:] Hoboken, NJ [Year:] 2024 [Pages:] 381-398
Verlag: 
Wiley, Hoboken, NJ
Zusammenfassung: 
Game‐related assessments (GRAs) are increasingly gaining interest in practice and research. However, little is known about how recruiters view these methods. This study examined recruiters' ( N  = 158) reasons for using GRAs, the influence of their characteristics on their use of these methods, and recruiters' perceptions of GRAs compared to those of potential applicants ( N  = 144). Results indicated that perceived ease of use, perceived usefulness, innovativeness in IT, and video game pursuit partly explained recruiters' intentions to use GRAs, which then predicted actual usage. The expected positive impact on the organizational image and applicant reactions were among the most important reasons for using GRAs. Recruiters and potential applicants perceived GRAs as more enjoyable and modern than traditional assessment methods.
Schlagwörter: 
game‐based assessment
gamified assessment
personnel selection
recruiter perceptions
technology acceptance model
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