Please use this identifier to cite or link to this item: https://hdl.handle.net/10419/150082 
Year of Publication: 
2006
Citation: 
[Journal:] Theoretical Economics [ISSN:] 1555-7561 [Volume:] 1 [Issue:] 3 [Publisher:] The Econometric Society [Place:] New York, NY [Year:] 2006 [Pages:] 311-340
Publisher: 
The Econometric Society, New York, NY
Abstract: 
Some private-monitoring games, that is, games with no public histories, can have histories that are almost public. These games are the natural result of perturbing public monitoring games towards private monitoring. We explore the extent to which it is possible to coordinate continuation play in such games. It is always possible to coordinate continuation play by requiring behavior to have bounded recall (i.e., there is a bound L such that in any period, the last L signals are sufficient to determine behavior). We show that, in games with general almost-public private monitoring, this is essentially the only behavior that can coordinate continuation play.
Subjects: 
Repeated games
private monitoring
almost-public monitoring
coordination
bounded recall
JEL: 
C72
C73
D82
Creative Commons License: 
cc-by-nc Logo
Document Type: 
Article

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