Please use this identifier to cite or link to this item: http://hdl.handle.net/10419/142439
Year of Publication: 
2014
Citation: 
[Journal:] International Journal for Research in Vocational Education and Training (IJRVET) [ISSN:] 2197-8646 [Volume:] 1 [Issue:] 2 [Publisher:] European Research Network in Vocational Education and Training (VETNET), European Educational Research Association [Place:] Bremen [Year:] 2014 [Pages:] 143-160
Publisher: 
European Research Network in Vocational Education and Training (VETNET), European Educational Research Association, Bremen
Abstract: 
This article focuses on two examples of interactive research (IR) in vocational education and training. IR is a process which brings together practitioners and researchers with the aim to implement an innovation. This innovation in the first project meant to create a hybrid learning environment; in the second it supported introducing digital media in a training centre. The process of innovating thereby turned into a learning process for all concerned persons: original ideas of the concerned concepts matured, boundaries between research and practice were crossed and new, sometimes surprising ideas for further development emanated. These experiences point attention towards the processes of research and innovation instead of only documenting results in the sense of summative evaluation. They also show that IR requires a certain framework in order to enable important learning cycles.
Subjects: 
interactive research
collaborative research
cooperation of learning venues
information and communication technology
Persistent Identifier of the first edition: 
Creative Commons License: 
cc-by-nc-nd Logo
Document Type: 
Article

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