Please use this identifier to cite or link to this item: https://hdl.handle.net/10419/48154 
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dc.contributor.authorCunningham, A. Scotten
dc.contributor.authorEngelstätter, Benjaminen
dc.contributor.authorWard, Michael R.en
dc.date.accessioned2011-07-07-
dc.date.accessioned2011-07-14T08:22:53Z-
dc.date.available2011-07-14T08:22:53Z-
dc.date.issued2011-
dc.identifier.piurn:nbn:de:bsz:180-madoc-31936en
dc.identifier.urihttp://hdl.handle.net/10419/48154-
dc.description.abstractPsychological studies invariably find a positive relationship between violent video game play and aggression. However, these studies cannot account for either aggressive effects of alternative activities video game playing substitutes for or the possible selection of relatively violent people into playing violent video games. That is, they lack external validity. We investigate the relationship between the prevalence of violent video games and violent crimes. Our results are consistent with two opposing effects. First, they support the behavioral effects as in the psychological studies. Second, they suggest a larger voluntary incapacitation effect in which playing either violent or non-violent games decrease crimes. Overall, violent video games lead to decreases in violent crime.en
dc.language.isoengen
dc.publisher|aZentrum für Europäische Wirtschaftsforschung (ZEW) |cMannheimen
dc.relation.ispartofseries|aZEW Discussion Papers |x11-042en
dc.subject.jelD0en
dc.subject.jelK14en
dc.subject.jelL86en
dc.subject.ddc330en
dc.subject.keywordVideo Gamesen
dc.subject.keywordViolenceen
dc.subject.keywordCrimeen
dc.titleUnderstanding the effects of violent video games on violent crime-
dc.typeWorking Paperen
dc.identifier.ppn663765870en
dc.rightshttp://www.econstor.eu/dspace/Nutzungsbedingungenen
dc.identifier.repecRePEc:zbw:zewdip:11042en

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