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Erscheinungsjahr: 
2025
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[Journal:] Games [ISSN:] 2073-4336 [Volume:] 16 [Issue:] 3 [Article No.:] 23 [Year:] 2025 [Pages:] 1-7
Verlag: 
MDPI, Basel
Zusammenfassung: 
This paper develops a simple model of sequel production for experience goods, showing how reputation shapes a producer's incentives. Producers differ in productivity, which determines how much effort they invest. A sequel is made only if the previous installment exceeds a quality threshold, capturing the idea that consumers base future consumption on past success. Although high-productivity producers create higher-quality originals and sequels, the conditioning on successful originals still makes sequels, on average, worse than their predecessors. This aligns with evidence of sequel underperformance in media markets.
Schlagwörter: 
sequel
reputation
experience goods
producer incentives
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