Bitte verwenden Sie diesen Link, um diese Publikation zu zitieren, oder auf sie als Internetquelle zu verweisen: https://hdl.handle.net/10419/326920 
Erscheinungsjahr: 
2024
Schriftenreihe/Nr.: 
UNU-MERIT Working Papers No. 2024-024
Verlag: 
United Nations University (UNU), Maastricht Economic and Social Research Institute on Innovation and Technology (UNU-MERIT), Maastricht
Zusammenfassung: 
This Study mirrors the developments of information and communications technology (ICT) and its use in the education sector of the Republic of Moldova, where the term 'education technologies' (EdTech) is not widely used in education strategies and policies. Nonetheless, thanks to multiple nation-wide projects and important international technological partnerships, such as the first partnership of the Technical University of Moldova (TUM) with Google, there is an emerging interest of the national authorities, which is evidenced through enhanced endeavours aimed at education digitalization.
Schlagwörter: 
Educational Gaming
EdTech
Gamification in Education
Digital Learning Tools
Interactive Learning
Learning Outcomes
Game-Based Learning
Educational Technology
Student Engagement
Curriculum Integration
JEL: 
H52
Creative-Commons-Lizenz: 
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Dokumentart: 
Working Paper

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