Please use this identifier to cite or link to this item: https://hdl.handle.net/10419/274365 
Year of Publication: 
2022
Citation: 
[Journal:] Journal of Open Innovation: Technology, Market, and Complexity [ISSN:] 2199-8531 [Volume:] 8 [Issue:] 2 [Article No.:] 64 [Year:] 2022 [Pages:] 1-14
Publisher: 
MDPI, Basel
Abstract: 
While creativity is most commonly associated with idea generation and problem solving at the individual or team level, it is likewise associated with environments, technologies, tools and artefacts favouring or hindering creative capabilities. Research struggles to bring these elements together. We develop a model for the integration of mobile devices into creative processes. More specifically, we elaborate on existing works on creativity to define how firms can make good use of mobile technology in order to enhance the creativity of their employees. Therefore, we suggest a model revisiting the notion of "creative slack" (with the introduction of the notion of mobile slack, or m-slack) and absorptive capacities, explaining how firms might better integrate digital natives; subsequently, we discuss the managerial and theoretical implications.
Subjects: 
creativity
mobile device
affordance
mobility
slack
Persistent Identifier of the first edition: 
Creative Commons License: 
cc-by Logo
Document Type: 
Article

Files in This Item:
File
Size





Items in EconStor are protected by copyright, with all rights reserved, unless otherwise indicated.