Please use this identifier to cite or link to this item: https://hdl.handle.net/10419/257591 
Year of Publication: 
2022
Citation: 
[Journal:] Games [ISSN:] 2073-4336 [Volume:] 13 [Issue:] 1 [Article No.:] 14 [Publisher:] MDPI [Place:] Basel [Year:] 2022 [Pages:] 1-20
Publisher: 
MDPI, Basel
Abstract: 
We investigate experimentally whether players deliberately use irrelevant market cues to shape their evaluations of a traded item. We implement a repeated Vickrey median price selling auction of an unusual bad where players are informed on the market price and on the three lowest or highest asks. We elicited players' consideration of market signals through a questionnaire at the end of the auction. We find that extreme information has a stronger influence on players' evaluations than the market price. However, players' consideration of the market signals explains their behavioral reactivity to the market price but not to the extremes. Hence, players deliberately use an unbiased estimator of the central tendency of the appraisals distribution, while extreme asks' influence is consistent with a priming effect.
Subjects: 
bayesian methods
irrelevant market signals
shaping effect
subjects' consideration
JEL: 
C91
C92
D44
Persistent Identifier of the first edition: 
Creative Commons License: 
cc-by Logo
Document Type: 
Article
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