Please use this identifier to cite or link to this item: http://hdl.handle.net/10419/59532
Full metadata record
DC FieldValueLanguage
dc.contributor.authorBerninghaus, Siegfrieden_US
dc.contributor.authorGüth, Werneren_US
dc.contributor.authorLi, King Kingen_US
dc.date.accessioned2012-06-15en_US
dc.date.accessioned2012-06-29T09:27:54Z-
dc.date.available2012-06-29T09:27:54Z-
dc.date.issued2012en_US
dc.identifier.urihttp://hdl.handle.net/10419/59532-
dc.description.abstractApproximate truth refers to the principle that border cases should be analyzed by solving generic cases and solving border cases as limits of generic ones (Brennan et al., 2008). Our study experimentally explores whether this conceptual principle is also behaviorally appealing. To do so, we focus on perfectness (Selten, 1975) and use his example game with (no) multiplicity of (perfect) equilibria. Distinguishing three uniform perturbation levels, we check for monotonicity (all players react monotonically to the perturbation level) and then explore the behavioral relevance of approximate truth.en_US
dc.language.isoengen_US
dc.publisher|aKIT |cKarlsruheen_US
dc.relation.ispartofseries|aWorking Paper series in economics |x41en_US
dc.subject.jelC70en_US
dc.subject.jelC72en_US
dc.subject.jelC91en_US
dc.subject.ddc330en_US
dc.subject.keywordexperimental gamesen_US
dc.subject.keywordtrembling hand perfectnessen_US
dc.subject.keywordperturbed strategiesen_US
dc.subject.stwNichtkooperatives Spielen_US
dc.subject.stwTesten_US
dc.titleApproximate truth of perfectness: An experimental testen_US
dc.typeWorking Paperen_US
dc.identifier.ppn717756084en_US
dc.rightshttp://www.econstor.eu/dspace/Nutzungsbedingungenen_US
dc.identifier.repecRePEc:zbw:kitwps:41-

Files in This Item:
File
Size
1.18 MB





Items in EconStor are protected by copyright, with all rights reserved, unless otherwise indicated.