Please use this identifier to cite or link to this item: https://hdl.handle.net/10419/323433 
Authors: 
Year of Publication: 
2024
Citation: 
[Journal:] Croatian Review of Economic, Business and Social Statistics (CREBSS) [ISSN:] 2459-5616 [Volume:] 10 [Issue:] 1 [Year:] 2024 [Pages:] 13-26
Publisher: 
Croatian Statistical Association (CSA), Zagreb
Abstract: 
The Croatian video game industry demonstrated substantial growth amid the challenges posed by the COVID-19 pandemic. A descrip- tive statistics approach was utilized, encompassing all enterprises in the Croatian video game industry. Statistical tests for proportions sig- nificance were then applied to assess player satisfaction on the Steam platform with video games developed and/or published by the Croa- tian video game industry. The analysis indicated a concentration of the industry in Zagreb, accounting for 50% of enterprises and 77.4% of employees in 2022. Over the period from 2018 to 2022, total net profit surged from e4.95 million to e12.37 million. However, the av- erage net profit per enterprise experienced a modest increase from e0.12 million to e0.15 million during the same period. Notably, 21% of enterprises maintained the highest AAA rating. County-level com- parisons revealed insights into net profit, total revenue, and expenses. On Steam platform, players recommended remarkable 89% of video games developed or published by the Croatian industry.
Subjects: 
business performances
COVID-19
Croatia
video game industry
JEL: 
C10
C12
M40
Persistent Identifier of the first edition: 
Creative Commons License: 
cc-by-nc-nd Logo
Document Type: 
Article

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