Please use this identifier to cite or link to this item: https://hdl.handle.net/10419/98481 
Year of Publication: 
2013
Citation: 
[Journal:] Games [ISSN:] 2073-4336 [Volume:] 4 [Issue:] 2 [Publisher:] MDPI [Place:] Basel [Year:] 2013 [Pages:] 243-282
Publisher: 
MDPI, Basel
Abstract: 
Markets sometimes unravel, with offers becoming inefficiently early. Often this is attributed to competition arising from an imbalance of demand and supply, typically excess demand for workers. However this presents a puzzle, since unraveling can only occur when firms are willing to make early offers and workers are willing to accept them. We present a model and experiment in which workers' quality becomes known only in the late part of the market. However, in equilibrium, matching can occur (inefficiently) early only when there is comparable demand and supply: a surplus of applicants, but a shortage of high quality applicants.
Subjects: 
two-side matching
market design
unraveling
experiments
Persistent Identifier of the first edition: 
Creative Commons License: 
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Document Type: 
Article
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