Please use this identifier to cite or link to this item: http://hdl.handle.net/10419/60051
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dc.contributor.authorÜnlü, Vuralen_US
dc.contributor.authorHess, Thomasen_US
dc.date.accessioned2012-07-18en_US
dc.date.accessioned2012-07-24T10:50:01Z-
dc.date.available2012-07-24T10:50:01Z-
dc.date.issued2003en_US
dc.identifier.urihttp://hdl.handle.net/10419/60051-
dc.language.isoengen_US
dc.publisher|aInstitut für Wirtschaftsinformatik und Neue Medien, Ludwig-Maximilians-Univ. |cMünchenen_US
dc.relation.ispartofseries|aWorking Paper, Institute for Information Systems and New Media (WIM), Munich School of Management |x9/2003en_US
dc.subject.ddc650en_US
dc.subject.stwGewerblicher Rechtsschutzen_US
dc.subject.stwUrheberrechtsverletzungen_US
dc.subject.stwComputerunterstützungen_US
dc.subject.stwTechnische Effizienzen_US
dc.subject.stwSpieltheorieen_US
dc.subject.stwInformationseffizienzen_US
dc.titleThe optimal level of technical copyright protection: A game-theoretic approachen_US
dc.typeWorking Paperen_US
dc.identifier.ppn719687578en_US
dc.rightshttp://www.econstor.eu/dspace/Nutzungsbedingungenen_US
dc.identifier.repecRePEc:zbw:lmuwim:92003-

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