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dc.contributor.authorBerninghaus, Siegfrieden
dc.contributor.authorGüth, Werneren
dc.contributor.authorLi, King Kingen
dc.date.accessioned2012-06-15-
dc.date.accessioned2012-06-29T09:27:54Z-
dc.date.available2012-06-29T09:27:54Z-
dc.date.issued2012-
dc.identifier.pidoi:10.5445/IR/1000028695en
dc.identifier.piurn:nbn:de:swb:90-286952en
dc.identifier.urihttp://hdl.handle.net/10419/59532-
dc.description.abstractApproximate truth refers to the principle that border cases should be analyzed by solving generic cases and solving border cases as limits of generic ones (Brennan et al., 2008). Our study experimentally explores whether this conceptual principle is also behaviorally appealing. To do so, we focus on perfectness (Selten, 1975) and use his example game with (no) multiplicity of (perfect) equilibria. Distinguishing three uniform perturbation levels, we check for monotonicity (all players react monotonically to the perturbation level) and then explore the behavioral relevance of approximate truth.en
dc.language.isoengen
dc.publisher|aKarlsruher Institut für Technologie (KIT), Institut für Volkswirtschaftslehre (ECON) |cKarlsruheen
dc.relation.ispartofseries|aKIT Working Paper Series in Economics |x41en
dc.subject.jelC70en
dc.subject.jelC72en
dc.subject.jelC91en
dc.subject.ddc330en
dc.subject.keywordexperimental gamesen
dc.subject.keywordtrembling hand perfectnessen
dc.subject.keywordperturbed strategiesen
dc.subject.stwNichtkooperatives Spielen
dc.subject.stwTesten
dc.titleApproximate truth of perfectness: An experimental test-
dc.typeWorking Paperen
dc.identifier.ppn717756084en
dc.rightshttp://www.econstor.eu/dspace/Nutzungsbedingungenen
dc.identifier.repecRePEc:zbw:kitwps:41en

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