Please use this identifier to cite or link to this item: https://hdl.handle.net/10419/335122 
Year of Publication: 
2025
Citation: 
[Journal:] Information Systems Frontiers [ISSN:] 1572-9419 [Volume:] 27 [Issue:] 5 [Publisher:] Springer US [Place:] New York, NY [Year:] 2025 [Pages:] 2001-2026
Publisher: 
Springer US, New York, NY
Abstract: 
With the increasing deployment of robots to support humans in various activities, a crucial factor that has surfaced as a precondition for successful human-robot interaction (HRI) is the human’s level of trust in the robotic companion. A phenomenon that has recently shifted into the foreground for its potential to influence cognitive and affective dimensions in humans is gamification. However, there is a dearth of knowledge whether and how gamification can be employed to effectively cultivate trust in HRI. The present study investigates and compares the effects of three design interventions (i.e., non-gamified vs. gameful design vs. playful design) on cognitive and affective trust between humans and an autonomous mobile collaborative robot (cobot) in a virtual reality (VR) training experiment. The results reveal that affective trust and specific trust antecedents (i.e., a robot’s likability and perceived intelligence) are most significantly developed via playful design, revealing the importance of incorporating playful elements into a robot’s appearance, demeanor, and interaction to establish an emotional connection and trust in HRI.
Subjects: 
Human-robot interaction
Cobot
Trust
Collaboration
Gamification
Virtual reality
Persistent Identifier of the first edition: 
Creative Commons License: 
cc-by Logo
Document Type: 
Article
Document Version: 
Published Version

Files in This Item:
File
Size





Items in EconStor are protected by copyright, with all rights reserved, unless otherwise indicated.