Please use this identifier to cite or link to this item: https://hdl.handle.net/10419/290354 
Year of Publication: 
2023
Citation: 
[Journal:] International Journal of Selection and Assessment [ISSN:] 1468-2389 [Volume:] 32 [Issue:] 1 [Publisher:] Wiley [Place:] Hoboken, NJ [Year:] 2023 [Pages:] 91-107
Publisher: 
Wiley, Hoboken, NJ
Abstract: 
We developed a game-based assessment (GBA) measuring cognitive ability for use in personnel selection and examined its construct-related validity. Moreover, applicant reactions toward this GBA were compared with a paper-pencil-based ability test. Both assessment tools were designed to measure verbal, numerical, and figural ability. N = 183 participants completed the GBA, the paper-pencil test, and questions capturing applicant reactions and personality. We found a strong positive correlation of 0.51 between the overall GBA and paper-pencil test scores, showing evidence for its construct-related validity. Applicant reactions toward the GBA were consistently worse compared with the paper-pencil test. Furthermore, males and individuals with more video game experience held more positive perceptions than females and individuals with less video game experience.
Subjects: 
applicant reactions
cognitive ability
game‐based assessment
gamification
personnel selection
Persistent Identifier of the first edition: 
Creative Commons License: 
cc-by Logo
Document Type: 
Article
Document Version: 
Published Version
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