Please use this identifier to cite or link to this item: http://hdl.handle.net/10419/265363
Year of Publication: 
2022
Series/Report no.: 
IU Discussion Papers - Design, Architektur & Bau No. 2 (September 2022)
Publisher: 
IU Internationale Hochschule, Erfurt
Abstract (Translated): 
The growing phenomenon of Retro Gaming - understood as the enjoyment of classic game culture (software- and hardwarewise) - can be linked to the so-called Demoscene, a global non-commercial collective of creative minds. In this paper, we discuss the key question whether constraints bring forth creativity focussing upon the socio-cultural and technological framework of Retro Gaming.
Subjects: 
Game Studies
Game Design
Retro-Gaming
Demoszene
Kreativität
Kreativitätsbeschränkung
Document Type: 
Working Paper

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