Please use this identifier to cite or link to this item: https://hdl.handle.net/10419/244601 
Year of Publication: 
2019
Series/Report no.: 
Working Paper No. 333
Publisher: 
University of California, Department of Economics, Davis, CA
Abstract: 
A large theoretical literature on value capture following Brandenburger and Stuart (1996) uses cooperative games under complete information to study how and why firms earn supernormal profits. However, firms often have different information, beliefs, or creative foresight. We extend value capture theory to incomplete information ("known unknowns") or unawareness ("unknown unknowns"), and illustrate some conceptual issues with that extension. Using the case study of Cirque du Soleil, we show how an entrepreneurial firm can profit even when it does not contribute materially to value creation. In a case study of Apple iTunes, we show how value capture depends quantitatively on the beliefs of other firms.
Subjects: 
cooperative games
unawareness
incomplete information
coarse core
business strategy
value-capture theory
JEL: 
D21
D83
C71
Document Type: 
Working Paper

Files in This Item:
File
Size





Items in EconStor are protected by copyright, with all rights reserved, unless otherwise indicated.