Please use this identifier to cite or link to this item: https://hdl.handle.net/10419/233861 
Year of Publication: 
2021
Series/Report no.: 
Discussion Paper No. 424
Publisher: 
European University Viadrina, Department of Business Administration and Economics, Frankfurt (Oder)
Abstract: 
Relying on Maslow's needs-based theory of motivation, we analyze the role of the video game Animal Crossing: New Horizons (ACNH) in satisfying needs. We use an interdisciplinary framework involving both psychology and gaming. While ACNH creates a virtual world, we highlight its role in satisfying the needs of the real person. In doing so, we reflect on the interdependence between the real world and the virtual one.
Subjects: 
Maslow's theory of motivation
Animal Crossing
Maslow's pyramid
seven-stage model
real world needs
virtual world needs
Persistent Identifier of the first edition: 
Creative Commons License: 
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Document Type: 
Working Paper

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