Bitte verwenden Sie diesen Link, um diese Publikation zu zitieren, oder auf sie als Internetquelle zu verweisen: https://hdl.handle.net/10419/230764 
Erscheinungsjahr: 
2018
Schriftenreihe/Nr.: 
IRTG 1792 Discussion Paper No. 2018-053
Verlag: 
Humboldt-Universität zu Berlin, International Research Training Group 1792 "High Dimensional Nonstationary Time Series", Berlin
Zusammenfassung: 
This paper studies the short-run impacts of temperature on human performance in the computer-mediated environment using server logs of a popular online game in China. Taking advantage of the quasi-experiment of winter central heating policy inChina, we distinguish the impacts of outdoor and indoor temperature and find that low temperatures below 5 ?C decrease game performance significantly. Non-experienced players suffered larger performance drop than experienced ones. Access to central heating attenuates negative impacts of low outdoor temperatures on gamers' performance. High temperatures above 21 ?C also lead to drops in game performance.We conclude that expanding the current central heating zone will bring an increase in human performance by approximately 4% in Shanghai and surrounding provinces in the winter. While often perceived as a leisure activity, online gaming requires intense engagement and the deployment of cognitive, social, and motor skills, which are also key skills for productive activities. Our results draw attention to potential damages of extreme temperature on human performance in the modern computer-mediated environment.
Schlagwörter: 
Temperature
Human performance
Online game
Heating
JEL: 
Q54
J22
J24
D03
Dokumentart: 
Working Paper

Datei(en):
Datei
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