Please use this identifier to cite or link to this item: https://hdl.handle.net/10419/219243 
Year of Publication: 
2019
Citation: 
[Journal:] Games [ISSN:] 2073-4336 [Volume:] 10 [Issue:] 2 [Publisher:] MDPI [Place:] Basel [Year:] 2019 [Pages:] 1-23
Publisher: 
MDPI, Basel
Abstract: 
We design an experiment to test how voters vote in a small committee election with three alternatives. Voters have common preferences that depend on an unknown state of nature. Each voter receives an imprecise private signal prior to the election and then casts a vote. The alternative with the most votes wins. We fix the number of voters in our experiment to be five and focus on differences in the information structure (prior and signal distributions). We test three different treatments (different prior and signal distributions) that pose different challenges for the voters. In one, simply voting for one's signal is an equilibrium. In the other two, it is not. Despite the different levels of complexity for the voters, they come relatively close to the predicted strategies (that sometimes involve mixing). As a consequence, the efficiency of the decision is also relatively high and comes close to predicted levels. In one variation of the experiment, we calculate posterior beliefs for the subjects and post them. In another, we do not. Interestingly, the important findings do not change.
Subjects: 
committees
efficient information aggregation
simple plurality rule
Condorcet jury theorem
JEL: 
C72
D71
D72
D82
Persistent Identifier of the first edition: 
Creative Commons License: 
cc-by Logo
Document Type: 
Article
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