Please use this identifier to cite or link to this item: https://hdl.handle.net/10419/179159 
Year of Publication: 
2017
Citation: 
[Journal:] Games [ISSN:] 2073-4336 [Volume:] 8 [Issue:] 4 [Publisher:] MDPI [Place:] Basel [Year:] 2017 [Pages:] 1-13
Publisher: 
MDPI, Basel
Abstract: 
Algorithms for equilibrium computation generally make no attempt to ensure that the computed strategies are understandable by humans. For instance the strategies for the strongest poker agents are represented as massive binary files. In many situations, we would like to compute strategies that can actually be implemented by humans, who may have computational limitations and may only be able to remember a small number of features or components of the strategies that have been computed. For example, a human poker player or military leader may not have access to large precomputed tables when making real-time strategic decisions. We study poker games where private information distributions can be arbitrary (i.e., players are dealt cards from different distributions, which depicts the phenomenon in large real poker games where at some points in the hand players have different distribution of hand strength by applying Bayes' rule given the history of play in the hand thus far). We create a large training set of game instances and solutions, by randomly selecting the information probabilities, and present algorithms that learn from the training instances to perform well in games with unseen distributions. We are able to conclude several new fundamental rules about poker strategy that can be easily implemented by humans.
Subjects: 
game theory
Nash equilibrium
human understandable
imperfect information
poker
decision tree
machine learning
Persistent Identifier of the first edition: 
Creative Commons License: 
cc-by Logo
Document Type: 
Article
Appears in Collections:

Files in This Item:
File
Size





Items in EconStor are protected by copyright, with all rights reserved, unless otherwise indicated.