Please use this identifier to cite or link to this item: http://hdl.handle.net/10419/110848
Authors: 
Gaechter, Simon
Huang, Lingbo
Sefton, Martin
Year of Publication: 
2015
Series/Report no.: 
CESifo Working Paper 5345
Abstract: 
We introduce the “ball-catching task”, a novel computerized real effort task, which combines “real” efforts with induced material cost of effort. The central feature of the ball-catching task is that it allows researchers to manipulate the cost of effort function as well as the production function, which permits quantitative predictions on effort provision. In an experiment with piece-rate incentives we find that the comparative static and the point predictions on effort provision are remarkably accurate. We also present experimental findings from three classic experiments, namely, team production, gift exchange and tournament, using the task. All of the results are closely in line with the stylized facts from experiments using purely induced values. We conclude that the ballcatching task combines the advantages of real effort with induced values, which is useful for theorytesting purposes as well as for applications.
Subjects: 
experimental design
real effort task
induced values
incentives
piece-rate theory
team incentives
gift exchange
tournaments
online real effort experiments
JEL: 
C91
C92
J41
Document Type: 
Working Paper

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