Please use this identifier to cite or link to this item: http://hdl.handle.net/10419/104495
Authors: 
Schulz, Celine
Wagner, Stefan
Year of Publication: 
2008
Series/Report no.: 
Discussion Papers in Business Administration 2008-08
Abstract: 
Recent studies of outlaw communities provide qualitative evidence of their existence and the organisation of the underlying innovation processes. We provide descriptive results from a large scale survey of two online outlaw communities focussing on Microsoft's XBox. In line with previous findings, we identify two types of participants in outlaw communities - user innovators and adopters. Based on 2,256 responses, we find that users modify their XBox mainly to be able to increase the set of available functions of their XBox. Users are also motivated to modify their XBox for the sake of having fun and to conduct pirate behaviour. Finally, the results from our survey suggest that user innovators are largely intrinsically motivated by fun and the intellectual stimulation of writing code for homebrew software.
Subjects: 
Outlaw community innovation
video game consoles
homebrew software
JEL: 
M10
M20
Persistent Identifier of the first edition: 
Document Type: 
Working Paper

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