Please use this identifier to cite or link to this item: https://hdl.handle.net/10419/263143 
Year of Publication: 
2022
Series/Report no.: 
IU Discussion Papers - Design, Architektur & Bau No. 1 (Mai 2022)
Publisher: 
IU Internationale Hochschule, Erfurt
Abstract (Translated): 
Science and research are labeled as significant producers of knowledge. At the same time, they form and build up socio-cultural everyday knowledge. This type of knowledge is transcending into popular culture - therefore it can also be found in digital games as an integral part of global media culture. The present article takes critical aim at the representation and negotiation of science, research and technology in selected video and computer games. The phenomenon of transhumanism as a techno-ethical as well as ludic discourse field will be at the center of the discussion
Subjects: 
Game Studies
Transhumanismus
Wissenschaftsgeschichte
Body Enhancement
Körperoptimierung
Document Type: 
Working Paper

Files in This Item:
File
Size





Items in EconStor are protected by copyright, with all rights reserved, unless otherwise indicated.