Bitte verwenden Sie diesen Link, um diese Publikation zu zitieren, oder auf sie als Internetquelle zu verweisen: https://hdl.handle.net/10419/23395 
Erscheinungsjahr: 
2004
Schriftenreihe/Nr.: 
Claremont Colleges Working Papers No. 2004-08
Verlag: 
Claremont McKenna College, Department of Economics, Claremont, CA
Zusammenfassung: 
This paper describes a classroom exercise that illustrates the investment incentives facing firms when technological spillovers are present. The game involves two stages in which student "sellers" first make investment decisions then production decisions. The classroom game can be used to motivate discussions of research joint ventures, the free-rider problem, collusion, and antitrust policy regarding research and development.
Schlagwörter: 
classroom games
research and development
research joint ventures
technological spillovers
Dokumentart: 
Working Paper

Datei(en):
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