Please use this identifier to cite or link to this item: https://hdl.handle.net/10419/23395 
Year of Publication: 
2004
Series/Report no.: 
Claremont Colleges Working Papers No. 2004-08
Publisher: 
Claremont McKenna College, Department of Economics, Claremont, CA
Abstract: 
This paper describes a classroom exercise that illustrates the investment incentives facing firms when technological spillovers are present. The game involves two stages in which student "sellers" first make investment decisions then production decisions. The classroom game can be used to motivate discussions of research joint ventures, the free-rider problem, collusion, and antitrust policy regarding research and development.
Subjects: 
classroom games
research and development
research joint ventures
technological spillovers
Document Type: 
Working Paper

Files in This Item:
File
Size
183.29 kB





Items in EconStor are protected by copyright, with all rights reserved, unless otherwise indicated.