Please use this identifier to cite or link to this item: https://hdl.handle.net/10419/86546 
Year of Publication: 
2006
Series/Report no.: 
Tinbergen Institute Discussion Paper No. 06-081/1
Publisher: 
Tinbergen Institute, Amsterdam and Rotterdam
Abstract: 
This paper describes a classroom experiment that illustrates the research and development investment incentives facing firms when technological spillovers are present. The game involves two stages in which student sellers first make investment decisions then production decisions. The classroom game can be used to motivate discussions of research joint ventures, the free-rider problem, collusion, and antitrust policy regarding research and development.
Subjects: 
classroom games
research and development
research joint ventures
technological spillovers
JEL: 
C91
L13
L41
Document Type: 
Working Paper

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