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Max Planck Institute for Research on Collective Goods, Bonn >
Preprints of the Max Planck Institute for Research on Collective Goods >
Please use this identifier to cite or link to this item:
http://hdl.handle.net/10419/32225
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Full metadata record
| DC Field | | Value | | Language |
| dc.contributor.author | | Nicklisch, Andreas | | en_US |
| dc.contributor.author | | Salz, Tobias | | en_US |
| dc.date.accessioned | | 2009-08-03 | | en_US |
| dc.date.accessioned | | 2010-05-14T12:02:02Z | | - |
| dc.date.available | | 2010-05-14T12:02:02Z | | - |
| dc.date.issued | | 2008 | | en_US |
| dc.identifier.uri | | http://hdl.handle.net/10419/32225 | | - |
| dc.description.abstract | | This article reports on a field study that has been conducted in the online computer game World of Warcraft. In a basic labor situation a principal gives an upfront wage to an agent (who is unaware that he is participating in an experiment) and asks him to conduct a real-effort task. The unique characteristic of the virtual world allows us to control for agents' abilities to perform the task and to manipulate the principal's social status. Confirming gift exchange theory, generous wages indeed increase agents' efforts, even controlling for agents' abilities, while the principals' social status influences effort provision probability substantially. We interpret this result such that agents assess the kindness of the wages with respect to the expected principals' wealth. | | en_US |
| dc.language.iso | | eng | | en_US |
| dc.publisher | | Max Planck Inst. for Research on Collective Goods Bonn | | en_US |
| dc.relation.ispartofseries | | Preprints of the Max Planck Institute for Research on Collective Goods 2008,37 | | en_US |
| dc.subject.jel | | C88 | | en_US |
| dc.subject.jel | | C93 | | en_US |
| dc.subject.jel | | D63 | | en_US |
| dc.subject.ddc | | 300 | | en_US |
| dc.subject.keyword | | Field experiment | | en_US |
| dc.subject.keyword | | gift-exchange | | en_US |
| dc.subject.keyword | | reciprocity | | en_US |
| dc.subject.keyword | | status | | en_US |
| dc.subject.keyword | | virtual world | | en_US |
| dc.subject.stw | | Reziprozität | | en_US |
| dc.subject.stw | | Sozialer Status | | en_US |
| dc.subject.stw | | Feldforschung | | en_US |
| dc.subject.stw | | Videospiel | | en_US |
| dc.subject.stw | | Virtuelle Realität | | en_US |
| dc.title | | Reciprocity and status in a virtual field experiment | | en_US |
| dc.type | | Working Paper | | en_US |
| dc.identifier.ppn | | 605811407 | | en_US |
| dc.rights | | http://www.econstor.eu/dspace/Nutzungsbedingungen | | - |
| Appears in Collections: | | Preprints of the Max Planck Institute for Research on Collective Goods
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