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dc.contributor.authorNicklisch, Andreasen_US
dc.contributor.authorSalz, Tobiasen_US
dc.date.accessioned2009-08-03en_US
dc.date.accessioned2010-05-14T12:02:02Z-
dc.date.available2010-05-14T12:02:02Z-
dc.date.issued2008en_US
dc.identifier.urihttp://hdl.handle.net/10419/32225-
dc.description.abstractThis article reports on a field study that has been conducted in the online computer game World of Warcraft. In a basic labor situation a principal gives an upfront wage to an agent (who is unaware that he is participating in an experiment) and asks him to conduct a real-effort task. The unique characteristic of the virtual world allows us to control for agents' abilities to perform the task and to manipulate the principal's social status. Confirming gift exchange theory, generous wages indeed increase agents' efforts, even controlling for agents' abilities, while the principals' social status influences effort provision probability substantially. We interpret this result such that agents assess the kindness of the wages with respect to the expected principals' wealth.en_US
dc.language.isoengen_US
dc.publisherMax Planck Inst. for Research on Collective Goods Bonnen_US
dc.relation.ispartofseriesPreprints of the Max Planck Institute for Research on Collective Goods 2008,37en_US
dc.subject.jelC88en_US
dc.subject.jelC93en_US
dc.subject.jelD63en_US
dc.subject.ddc300en_US
dc.subject.keywordField experimenten_US
dc.subject.keywordgift-exchangeen_US
dc.subject.keywordreciprocityen_US
dc.subject.keywordstatusen_US
dc.subject.keywordvirtual worlden_US
dc.subject.stwReziprozitäten_US
dc.subject.stwSozialer Statusen_US
dc.subject.stwFeldforschungen_US
dc.subject.stwVideospielen_US
dc.subject.stwVirtuelle Realitäten_US
dc.titleReciprocity and status in a virtual field experimenten_US
dc.typeWorking Paperen_US
dc.identifier.ppn605811407en_US
dc.rightshttp://www.econstor.eu/dspace/Nutzungsbedingungen-
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